Comment on page
The core game mechanics of Gems & Goblins are a combination of base building, dynamic combat, and character improvement through skills, items, and other rewards. Working with a variety of popular mechanics (which are, unsurprisingly, responsible for most of the game industry’s revenue), Gems & Goblins opens a world of possibilities to new and experienced players alike, allowing for a vast variety of strategies and approaches. Last but not least, engaging the player in PvE as well as PvP environments, the game offers different flavors, opening up even more.
The player’s main agenda is to assemble a team of heroes and gradually improve the party to progress in the world of Goblins and PvP engagements. Each session is designed to consist of a series of battles helping the player advance. Whether it is PvP or PvE, the player can consistently achieve meaningful progress.
Heroes allow the player to navigate and conquer the world of Gems & Goblins. When complete, the game will contain over 50 unique heroes of various power and rarity to choose from. The player collects these characters via multiple activities and picks a unique party of 4 heroes, with whom he continuously improves and fights battles.
Heroes are classified into different rarity categories, determining how common or rare they are: Common, Uncommon, Rare, Epic and Legendary.
The rarer a hero is, the stronger their stats and skills are. Epic and Legendary heroes are so valuable that they are available as NFTs and can even be traded on the marketplace.
Each hero has a set of unique skills, which are used to defeat the enemy in battles. The skill design allows the player to create a unique combination of heroes, discover synergies and combos of skills and take advantage of them in combat.
Through a combination of heroes and items, the player can come up with unique strategies and achieve decisive victories through careful planning against both Goblins in PvE or other players in PvP.
Traits are optional “passive skills” improving hero performance in the battle. Traits are reserved exclusively to NFT heroes (Epic and Legendary heroes).
Items are in-game objects which the player can use to improve heroes. New items can be collected by completing tasks, progressing in the world of Goblins or through sale/purchase on the Gemwelry marketplace.
Items increase hero stats and the most precious ones can even add new traits. Items of Epic and Legendary rarity are NFTs and are tradeable on the Gemwelry.
Battles are the core hero activity and are a great way to both progress in the PvE world of Goblins, as well as compete for prizes in the PvP world with other players.
Battles are turn based and parties take alternating turns (in both PvP and PvE). The order of heroes within a turn is determined by the hero’s speed parameter. The battle ends when one party has defeated the other, i.e. there are no surviving characters on either side.
The Battlefield screen is a space for two Parties, 4 hero slots each. It contains slots within a grid system, each party taking control of a 3x3 space, in which the player sets up the initial position of his or her heroes.
The Grid system provides additional space for tactics, so that battles are based on more than just the Total Power of the party.
The grid system also allows targeting of empty slots - these can be used to place traps, med kits and other tools. Once a hero is repositioned into such a slot, the item targeting the slot is applied.
As the journey on the Opal Islands progresses, the challenges increase. The player will encounter formidable bosses in different parts of the world. These bosses are more challenging than the regular enemies, but they are worth the fight, as they provide precious treasures such as Gems, Items and even Summoning shards.
Battles are designed to be dynamic and relatively short, in order to avoid lengthy PvE sessions as well as long waiting times for the enemy’s turn in PvP. There’s one exception to this, and that is boss battles, which are designed to be a bit longer.
The length and pacing of battles was designed to allow the player to experience several battles in every session, providing meaningful progress in either PvE or PvP within each session itself.
The game is structured around a classification system consisting of legions and leagues, with players receiving points based on their in-game performance. A fair match-making system ensures equal treatment among all players and a transparent ranking among the players.
Wins against strong players are challenging but the rewards are considerably higher. Smurfing, which is the act of playing under an assumed name to dominate lower-level players, and smurfers will be penalized.
The Gems & Goblins player classification consists of five legions divided into three leagues. Players can collect points during the games depending on their performance; these points allow for reaching a higher rank.
The game is divided into epochs to encourage new participants to experience the journey. An epoch on Opal Islands lasts one month, during which the players have the opportunity to compete with each other to increase their rank and ultimately try to integrate the Legendary Army.
The end of an epoch rhymes with rewards and the islands have enough rewards for every hero, regardless of rank! But at the end of an epoch, it feels good to be a part of the Army.
The Legendary Army are the bravest heroes destined to receive the most precious presents from the islands. However, not only the Legendary Army receives these benefits, but all the heroes who have performed valiantly weekly! Rewards vary from consumables and NFTs to GNG tokens, the nature and quantity depending on the rank.
The Gemwelry is an in-game marketplace where players can exchange their GNG tokens for weapons, skills and resources for their heroes and towns. Players can also trade the rewards from their battles with other players. Some GNG tokens are burned in each transaction, resulting in deflation, increasing the value of GNG tokens already in circulation.